Catalog: CCIU (Web Registration)

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1. AI As Computational Workshop

Program: Hourly Workshops

Audience: K-12 teachers and administrators

Dates: 8/7/2024

Meeting Times: 8/7/2024; 8:30am - 12:30pm

This workshop will focus on ways to utilize Artificial Intelligence tools in conjunction with computational thinking. Educators will explore a variety of AI resources that could impact the way in which they view artificial intelligence in a school/classroom setting. Participants will be able to leave this workshop with a more profound knowledge of AI and how it can relate to computational thinking to enhance their instructional practices.

#STEM2425
#CS2425

2. PSEL Network Quarterly Meeting

Program: Hourly Workshops

Audience: Esports coaches/enthusiasts across PA

Dates: 8/13/2024

Meeting Times: 8/13/24; 3:00pm - 4:00pm

PSEL will host quarterly meetings where esports coaches and/or enthusiasts can join to discuss current trends in esports. This is a great opportunity to gain new knowledge in the realm of esports, and to network with like-minded individuals to improve esports programs across PA.

#STEM2425
#ESPORTS2425

3. Book Study: Redefining Geek: Bias and the Five Hidden Habits of Tech-Savvy Teens

Program: Hourly Workshops

Audience: Teachers, Instruction and Technology Coaches, and Curriculum Directors

Dates: 9/10/2024 to 12/10/2024

Meeting Times: 9/10/24, 10/8/24, 11/12/24, and 12/10/24; 3:30pm - 4:30pm

Focused on "Redefining Geek: Bias and the Five Hidden Habits of Tech-Savvy Teens". Today, a majority of jobs require digital skills. Are our students graduating with the habits necessary to successfully enter and remain in a future career? In "Redefining Geek", Cassidy Puckett, a previous K-12 technology teacher, overturns the stereotypes around the digitally savvy and identifies the habits that can help everyone cultivate their inner geek. Together we will discuss how to infuse our takeaways to reshape educational approaches, champion inclusivity, and contribute to a more equitable future in technology education.

Required Materials: Redefining Geek: Bias and the Five Hidden Habits of Tech-Savvy Teens by Cassidy Puckett.

#LDET
#STEM
#STEAM
#Technology
#DigitalLearning
#Career

4. Esports Book Study: 100 Jobs in Esports

Program: Hourly Workshops

Audience: Esports coaches and/or enthusiasts across the state of PA

Dates: 10/23/2024 to 12/18/2024

Meeting Times: 10/23/24, 11/20/24, and 12/18/24; 3:00pm - 4:00pm

This book study will be 3 hour long sessions where participants will discuss their thoughts after reading the book 100 Jobs in Esports. Participants can expect to learn about a variety of career pathways available to students who have honed particular skills through gaming.

Required Materials: 100 Jobs in Esports by Coach Conner Alne

Link: https://100jobsinesports.com/

#STEM2425
#ESPORTS2425

5. Countywide 2024: Science and Language Integration with Multilingual Learners

Program: Countywide Inservice

Audience: Educators supporting multilingual learners

Dates: 11/5/2024

Meeting Times: Tuesday, November 5, 2024, 8 AM to 3 PM

Facilitated by Okhee Lee, Alison Haas, and Abigail Schwenger, NYU SAIL Research Lab

In recent years, there have been growing efforts to reframe education research, policy, and practice to cultivate the assets that multilingual learners (MLs) bring to content area learning. This full-day event highlights
- Contemporary approaches to an asset-oriented view of MLs
- How instructional shifts in content learning and language learning are mutually supportive for MLs.

This full day session focuses on the content area of science and includes immersive hands on activities. Participants experience our approach to integrating science and language with MLs. Using our 5th grade curriculum Science And Integrated Language (SAIL), participants engage with science and language instructional shifts with MLs. To further explore classroom practices, participants focus on two language-rich science and engineering practices (i.e., developing and using models, and arguing from evidence) and formative assessment.

Agenda
8:00 AM - 10:00 AM Asset-Oriented Framing Across Research, Policy, and Practice, Okhee Lee
10:00 AM - 10:15 AM Break
10:15 AM - 12:00 PM Integrating Science And Language With Multilingual Learners, Alison Haas & Abigail Schwenger
12:00 PM - 1:00 PM Lunch provided
1:00 PM - 3:00 PM: Small group breakout sessions all participants will have the opportunity to attend both sessions
- Language use for modeling and argument in science
- Formative assessment of science learning and language development

Cancellation/No-Show Policy:Full fee if dropped after 10/28/24 or no-show day of event.

#El #multilingual #science #stem

6. PSEL Network Quarterly Meeting

Program: Hourly Workshops

Audience: Esports coaches/enthusiasts across PA

Dates: 11/13/2024

Meeting Times: 11/13/24; 3:00pm - 4:00pm

PSEL will host quarterly meetings where esports coaches and/or enthusiasts can join to discuss current trends in esports. This is a great opportunity to gain new knowledge in the realm of esports, and to network with like-minded individuals to improve esports programs across PA.

#STEM2425
#ESPORTS2425

7. Computer Science Education Week Workshop

Program: Hourly Workshops

Audience: Educators within Chester County who are interested in learning about/ expanding knowledge related to computer science education.

Dates: 12/12/2024

Meeting Times: 12/12/2024; 12:00pm - 3:00pm

This workshop will serve as a chance for Chester County educators to meet and discuss current best practices in computer science education. During the session participants will also be provided with additional CS resources to explore and consider within the context of their current CS curriculum.

#STEM2425
#CS2425

8. CS4CC Asynchronous Conference

Program: Hourly Workshops

Audience: K-12 Educators and Administrators across Chester County

Dates: 1/21/2025 to 1/24/2025

Meeting Times: 1/21/25 - 1/24/25

CS4CC is a fully asynchronous conference where participants will work through a variety of computer science resources at their own pace. Participants can expect to see an overall theme throughout the week that is relevant to current computer science education trends.

#STEM2425
#CS2425

9. Interdisciplinary Approach to Environmental Science and Technology Education

Program: Hourly Workshops

Audience: Administrators, STEM Teachers, Science Teachers

Dates: 1/22/2025

Meeting Times: 1/22/2025; 8:30am - 3:00pm

The intersection of technology and environmental literacy is around us every day. It is used to engineer solutions such as solar panels and electric cars. During this workshop participants will gain knowledge of current issues where these two areas of the STEELS standards meet, hot issues, and ways to use STEM to support EL&S and inspire future problem solvers.

#STEM2425
#EL&S
#TECHED
#ENVIRONMENTALSCIENCE
#STEELS

10. Designing Engineering Solutions for K-8 Educators

Program: Hourly Workshops

Audience: K-8 Educators/Administrators

Dates: 2/12/2025

Meeting Times: 2/12/25; 9:00am - 12:00pm

This workshop will focus on incorporating engineering concepts into a variety of K-8 curricula. Priority will be placed on the Engineering is Elementary program, and how it can best be utilized by classroom teachers.

#STEM2425

11. Craft, Computation, and Creativity in the Age of AI

Program: Hourly Workshops

Audience: K-12 teachers, supervisors and administrators

Dates: 3/19/2025 to 3/20/2025

Meeting Times: Wednesday and Thursday, March 19 & 20, 2025, 8:30 AM to 3:30 PM

Facilitated by Gary Stager, PhD

This two-day workshop will focus on growing calls to teach computing and computer science for all children and what that means. We live in an age of computational abundance where students need to develop fluency in order to have agency over an increasingly complex and technologically sophisticated world. Educators will learn to use computer programming to electrify children's mathematics through art making, playing with language, and "outsmarting" AI. We will also incorporate physical computing, adding interactivity and intelligence to tangible objects like robots. We expand access to physical computing experiences by making it playful, relevant, and integrated across the curriculum. Participants will gain experience programming the micro:bit and model strategies for teaching physical computing. We will also explore and use a variety of programming environments, similar boards, and extensions, including the Hummingbird Bit Robotics Kit.

Gary S. Stager, PhD is a leading expert and advocate for computer programming, robotics and learning-by-doing in classrooms, and a pioneer in online learning. He has taught in classrooms from pre-school to graduate school. A popular writer and keynote speaker, Gary is also a journalist, teacher educator, consultant, professor, and founder of the Constructing Modern Knowledge institute for educators. Gary is also the co-author of Invent to Learn: Making, Tinkering, and Engineering in the Classroom, a book known worldwide as the "bible” of the classroom maker movement.

Note:
- Lunch is provided.
- Location is Fluxspace in Norristown.

Cancellation/No-Show Policy: Full fee assessed for drops after 9/7/24 or no-shows.

#STEM #CS4CC, #AI

12. Esports Book Study: Esports Education Playbook

Program: Hourly Workshops

Audience: Esports coaches and/or enthusiasts in the K-12 education space

Dates: 3/19/2025 to 5/21/2025

Meeting Times: 3/19/25, 4/23/25, and 5/21/25; 3:00pm - 4:00pm each day

This workshop will be a series of 3 meetings where participants will discuss their thoughts after reading the Esports Education Playbook. Participants can expect to gain a better understanding of esports and how an esports program can enhance their school's connection to students who love gaming.

Required Materials: The Esports Education Playbook: Empowering Every Learner Through Inclusive Gaming #STEM2425
#ESPORTS2425