Program: LHRIC - Instructional Technology (Model Schools Courses)
Dates: 1/1/2025
In this course we will review the basics of Computer Science and Digital Fluency in the arts. This in-depth course will explore creative, fun, project-based art projects and concepts that integrate technology and STEAM learning. We'll explore a range of emerging and classic tools and media that teach the fundamentals and are cost-effective.
We will cover incorporating the principles of Computer Science, Digital Fluency, and the arts along with how to engage students with creative projects, and then sharing ways to elevate the learning to the next level by adding elements such as collaboration, connection, and community.
This course is worth 3 CTLE Hours.
Course Purpose
Objective 1: To learn what the Computer Science and Digital Fluency standards are and how they can be used in the art classroom.
Objective 2: To learn how to integrate CS & DF into projects for use in any classroom environment.
NOTE: This course is 100% online and will take approximately 3 hours to complete. This course begins on January 1, and participants have until June 30, 2025, to complete all required assignments and activities to receive CTLE credit.
This course is designed and provided by NYSCATE and utilizes the Canvas Learning Management System. Upon registration, you will receive an email from NYSCATE with instructions on how to enroll in your course. This course is self-paced and upon successful completion, you will be marked complete in PLM. All NYSCATE courses have rolling enrollment. Registrants will be emailed on Wednesdays with confirmation of registration.
IF THIS IS INTENDED FOR A LARGE AUDIENCE, LIKE A SUPERINTENDENT CONFERENCE DAY, WE WILL NEED 72 HOURS NOTICE. PLEASE DO NOT REGISTER HERE, INSTEAD, EMAIL LACCARDO@LHRIC.ORG.